How to apply texture to a plane in blender 2.76? Ask Question Asked 6 months ago. Active 6 months ago. Viewed 51 times 0 $ begingroup$ I had UV unwrapped a plane,. Blender 2.79 packs a bunch of new add-ons that greatly expand Blender’s functionality, allowing you to create architectural environments using parametric windows and walls, to make beautiful skies, or even meta-rigs to animate cats and horses! In this episode I go over the user interface of Blender, as well as some important user preferences.Playlist:https://www.youtube.com/playlist?list=PLrgQj91MO. Blender is a powerful development tool to create 3D images and animations, whose main advantage regarding other similar tools like 3D studio or Maya is that this is a completely free application. The program lets you model, render, texture, illuminate, animate and post-produce any kind of three-dimensional scenes.
Here you can find the whole english Blender 2.76 manual in PDF format. This Blender manual is a side product of the Bforartists development. It needs a manual too. And the Blender manual is the base for the Bforartists manual. It is not exactly split in sub pages like the original online manual.
Blender Main Features:
Game engine
The game engine is fully integrated with the shading and rigging system, it features a very powerful visual logic programing system, python scripting capabilities, bullet physics and state of the art graphics.
Render baking
Blender's render pipeline supports rendering to UV texturemaps; ambient occlusion, normals, displacement, color, shadows and full render can be baked.
Map UV and ID Mask
Mesh objects with UV co-ordinates can be saved in a render pass, and used in the Compositor as input to remap textures. ID Mask node converts a number from an Object Index pass to an anti-aliased alpha mask.
Vertex Color Node
For node materials, the Geometry node contains a Vertex Color name field to access non active vertex color layers.
Sculpt Mode
Sculpt is a mode for editing Mesh objects. Unlike Edit Mode, the model's shape is manipulated with various brushes, rather than by editing individual vertices, edges, and faces.
Imaging
Advanced Imaging system featuring MultiLayer image read/write integrated in all editors and Flipbook playback for compositing, sequences or movie files.
3D object
Supports numerous 3D object formats including meatballs, vector fonts, polygon meshes, and more.
The problem seems new to 2.76 in the FBX importer (not 100% sure), and can be reproduced with many of my .FBX character files, and this is important not only those coming from MakeHuman (nightly build). One of my characters exported from Mixamo Fuse 1.3.4 has the same errors, plus others :
- Rotation of the mesh (lying on the back)
- Skeleton deformed, incorrectly scaled and detached from the mesh
- Mesh deformed and irregularly stretched
Blender 2.76 Beginner Tutorials
Image 1 shows the skeleton, separated and scaled incorrectly from the mesh
Image 2 shows the deformation on the hands on the mesh
And the source FBX file, coming from Mixamo Fuse
For reference, the same file imported in 3DS MAX works perfectly well
Blender 2.75
I'm working on a new game and this is a real big problem for me and my team. Import from the file in Unreal Engine 4 works like a charm, thank God, but we can't easily work on the file or the animations, and it's slowing us down. And we don't want to go back to 3DS MAX after switching to Blender ;-)
I will try today on Make Human and Fuse with other export / import filters, like Collada .DAE to see if the problems appear also (but I don't think so).
I'll keep you informed !